Redot 4.4 Stable is now live!
At long last, the Redot 4.4 stable release is here!
Redot 4.4 includes all of the new features and bugfixes from Godot 4.4.1. Some highlights include:
Jolt
You can now select Jolt for 3D physics, providing a much more stable and performant experience for 3D games.
Embedded game window
The new Game tab allows you to run your game in the editor, so single-screen devs don't have to bounce back and forth between different windows.
Typed dictionaries
Devs can now enjoy type safety with their dictionaries.
Bugfixes backported from 4.5
In addition to the new features, Redot 4.4 also has several bugfixes backported from 4.5, most notably Animation and Mac compatibility fixes.
You can download Redot 4.4 here, and you can view the full changelog here.
The future of Redot Engine
The Redot Engine has always been about providing stability for our users while also maintaining compatibility with their projects that they bring over from Godot. This was done to provide everyone with a transition period where they wouldn't have to rewrite parts of their project, or start over entirely when using Redot.
While the decision to do this filled its intended purpose, it also put Redot in a box. Any changes we made had to still be compatible with projects brought over from Godot, and they had a high chance of having merge conflicts with a later update. For example, there was an earlier build of ReX that had a working trait system, but a GDScript update broke the trait implementation and it had to be shelved.
With these limitations and ReX around the corner, the Redot Engine finds itself between a rock and a hard place. After many discussions on the future of the engine, we have decided the best course of action was to give Redot a long-term support version (LTS).
Redot LTS
Redot LTS leans more into the stability that the engine was always focused on, while also providing a bit more breathing room to add new features that won't be broken by merges from upstream.
Redot devs will still maintain the engine and provide bugfixes, but this allows them to be much more flexible with merging PRs from contributors that optimize current features, or add new ones. Anyone will be able to contribute to Redot LTS and add the features the engine needs. As long as the changes don't break compatibility with 4.5 projects, its fair game.
We will still go through the Beta and RC releases for Redot 4.5, but once it's stable, it will become the starting point for Redot LTS. We're looking forward to how the engine will be shaped over time by the Redot team and community.
As always, we're thankful for everyone that chooses to use Redot or be part of the community. None of this is possible without you. Please consider donating on ko-fi or subscribing on Discord. Thanks for reading, and MAK GAM!
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Redot
A free open source game engine for 2D and 3D games.
| Status | Released |
| Category | Tool |
| Author | Redot Engine |
| Tags | 2D, 3D, free, Game engine, Open Source, redot |
More posts
- Redot 4.4 Alpha 3 is now live!Aug 07, 2025
- Redot 4.3.1 is now stable!Jun 21, 2025
- April UpdateApr 09, 2025
- New Year's Update: What's next for Redot?Jan 03, 2025
- Redot 4.3 Stable ReleaseDec 18, 2024
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