Redot 4.3 Stable Release
Here are some notable additions and fixes over Godot 4.3:
- Customizable Horizon Color
- A new input stage has been added to the physics system to handle events that were unused during the physics picking stage.
- AStarGrid2D now allows for searching smaller sections of the world.
- The Color Picker can now use overbright values allowing for brighter and more vibrant colors.
- The performance of the String Type's replacement operations has been improved.
- Web sockets have been improved by ensuring that data isn't lost between the client and server.
- Pixel Snapping has been set to use "canvas space" over "world space" to ensure pixels are aligned to the viewport.
- Converting from "world space" to "view space" has been corrected to work as intended for orthogonal projections.
Keep in mind this is not a comprehensive list of the impactful changes, its just a highlight of what users may be most interested in. Please note that these were chosen to optimize the stability of the engine and maintain compatibility for those switching from Godot, so the list of new features are small compared to Godot 4.3.
The link to our github release here: Github Release
Finally, we'd like to thank the core devs on the project(in alphabetical order): ChocolateChipAussie, decryptedchaos, McDubh, skogi, Spartan322 and trashguy for their tireless work in getting us to this point. Also, a special thanks to all the many contributors who helped along the way. We appreciate everything.
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Redot
A free open source game engine for 2D and 3D games.
Status | Released |
Category | Tool |
Author | Redot Engine |
Tags | 2D, 3D, free, Game engine, Open Source, redot |
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